What I have learned
• As the only one with a digital background among the industrial designers, I had a different perspective on things, which turned out to be very positive in this constellation. Designing an interface that was not only operated by tapping or swiping, but by more sophisticated interactions was an exciting challenge for me, as I had previously worked mainly on mobile or desktop applications. I realized that my strong conceptual skills go beyond screen-based design.
• Rapid prototyping has helped us a lot in making early ideas tangible, communicating them in the team and testing them in a quick manner, instead of discussing them at an abstract level.
• In retrospect, we were able to find a good solution for the object's interaction, but we could have spent more time exploring its interaction modalities even further.