What I have learned
• Designing an interface that was not only operated by tapping or swiping, but by more sophisticated interactions was an exciting challenge for me, as I had previously worked mainly on mobile or desktop applications.
• I began to embrace building a lot of rapid lo-fi prototypes and putting ideas on paper early on in order to have them tested quickly.
• In retrospect, we were able to find a good solution for the object's interaction. However, we could have spent more time exploring its interaction modalities, esepcially for the zoom gesture, even further.