With the current Covid crisis limiting travel and leaving people confined to their homes, we explored how sound could transport users to faraway destinations.
Globe.fm offers an audio experience that transports people to different parts of the world. People can immerse themselves in the sounds of a bustling night market or the rainy season in Japan.
Within our limited 2-week timeframe, we heavily relied on rapid prototyping to assess diverse design options and alternative directions.
To inform our research, we analyzed existing world map visualizations and drew inspiration from apps like Google Earth and Apple Maps.
After several iterations, we used the globe as a metaphor and incorporated its spherical shape as the core navigation element using trackballs to create an intuitive and playful experience.
Through testing, we validated our assumption that combining sphere input with visualization was intuitive and promoted playful exploration.
We experimented with various levels of abstraction to map the sound to the visualization and found that a more abstract world map reduced map bias and enabled exploration.
Recognizing the Eurocentric bias in our globe visualization after student feedback, we experimented with different map projections to foster inclusivity.
Awards
Core77 Student Notable 2021
Context
Student Project
UID
Role
Digital & Hardware UX Design, Visual Design, Concepting
Time
2-weeks, Feb' 2021
Team
Alex Widua, Romy Koppert, Linda Kraft
Tools
Figma, After Effects, Vital Sound, Arduino, glue & carton